Selected films / 2025—2026

Moving-image worlds for ideas that do not have footage yet.

Selected / AEIR
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01 / Selected work

Three films. One point of view.

Direction, story architecture and AI production held to the same standard as live-action filmmaking.

02 / Practice

I work between film direction, motion, graphic systems, 3D, game art and AI production. The form changes; the task stays the same: make the idea feel true.

The tool changes. The intention does not.

  1. 01Film direction
  2. 02Story & edit
  3. 03Motion design
  4. 04Graphic systems
  5. 053D & game art
  6. 06AI production
03 / Method

A film is not assembled. It is uncovered.

Four decisions turn an abstract brief into something with weather, weight and a pulse.

01The pulse

Find the pressure.

Before the image, find the human tension inside the brief.

02The world

Give it physical laws.

Light, weather, scale and camera behavior become one coherent world.

03The direction

Direct the unseen.

AI is a production department, not an aesthetic. Every choice still needs intent.

04The cut

Leave an afterimage.

Edit until the explanation disappears and only the feeling remains.

Interlude / What enters the frame
You don’t make a photograph just with a camera. You bring to the act of photography all the pictures you have seen, the books you have read, the music you have heard, the people you have loved.
— Ansel Adams
04 / About

I follow the idea, not the tool.

I’m Dmytro, a filmmaker and multidisciplinary designer from Kyiv.

I move between directing, motion, graphic systems, 3D and AI production—choosing the form the idea actually needs. The goal is always the same: make something precise, human and worth remembering.

05 / ContactKyiv · Worldwide

Have an idea that refuses to be ordinary?

Let’s give it a world

Selected films, product worlds and creative collaborations.

Back to top© 2026 Dmytro Uhnivenko